Other systems can make the ship’s shields impenetrable for a short amount of time. Some systems boost the ship’s engine speed. Some systems boost the damage of ballistic weapons. With systems that are too spread out, there may not be enough damage to handle certain ships (especially capital ships) without additional assistance from your fleet.Īlso, each ship has a built-in weapon system that has a special effect. Keeping this in mind allows the player to build in weapon systems that will be key to every phase of the battle. Explosive damage will do lots of damage to armor but not much to shields. Energy damage typically does equal damage to shields and armor. Fragmentation damage will do the most damage to the hull but not much to shields or armor. Kinetic damage is intended to do max damage to shields but won’t do much damage to armor and hull. Oftentimes players will focus on a specific type of damage they’d like to do. Too much flux causes the ship to be temporarily paralyzed until the flux is dissipated) (FYI, the term ‘flux’ is a characteristic used much like ‘heat’ in Battletech. As a result, each ship hull can be customized much like a mech is in the game Battletech. Others will allow any kind of weapon system as long as it is of a certain size. Some slots only allow energy or ballistic weapons. Each weapon slot can house either small, medium, or large weapon systems. Every ship has a different number of weapon slots. The rest of the ships in Starsector are ships that the player can pilot. Xyphos – Support – This two-wing high-tech fighter has ion cannons built to disable the weapons and engines of unshielded targets.Wasp – Interceptor – These high-tech drones drop mines and wield point defense lasers to swarm enemy targets and fighters.
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